Showing posts with label Boardgames. Show all posts
Showing posts with label Boardgames. Show all posts

Wednesday, August 5

Hidden Gems: Compounded

By: Victoria & Jordan

Live the excitement of chemistry lab mayhem in our latest hidden gem pick: Compounded designed by Darrell Louder. Players compete to complete the most chemical compounds with the elements available to them. If it sounds dry or too similar to the chemistry homework you had to do in high school, it's not! Actually it's a fun way to get better at navigating around the periodic table.

Price: $28.95 at 401games.ca
Number of players: 2-5 players
Demographic: Ages 12+

Gameplay wise, Compounded strikes a wonderful balance between strategic resource management, luck, pseudo cooperation (you can trade elements or favors with other players but everyone is still in it for themselves), and competition while staying true to the science lab theme.
There are 4 phases to the game: 
  1. Discovery Phase: Players obtain random elements from the draw bag to add to their workbench inventory
  2. Study Phase: Players can place their claim tokens on any revealed compounds to declare their intent to complete
  3. Research Phase: Players place their elements onto the compound cards to complete them
  4. Lab Phase: Players tally up their current score from any compounds they complete and deal with lab fires
Upon completion, compounds will award players with a variation of atomic points, and/or skill level-ups to provide them with an advantage (for example increasing the limit of how many elements you can draw). Strategically, a player may choose to only pursue compounds that will level-up a particular skill tree, or choose compounds that are worth the most points.


Compounds are removed from the study area once they are completed and new ones are drawn to replace them. Lab fire cards are shuffled into this deck as well and if drawn they will cause flame tokens to be placed on all compounds currently in play. If a compound's fire threshold is reached it explodes and any elements that were placed on it are displaced to neighboring compounds.

The last round of the game is triggered when a player reached 50 atomic points or completes 3 out of 4 skill tracks. If there are no cards left to replenish the compounds then the game ends immediately. At the end of the game, the player with the most atomic points wins.

Social interaction in this game revolves around players trading elements with one another or promising to return favors. There's no rule stating that chemists must stay true to their word so be wary of playing with friends who like to cause chaos!


The Compounded: Geiger full size expansion was just released at Gen Con 2015, and it adds a more cooperative flavor to the game in the form of radioactive elements and compounds. It's in the group's collective interest to manage the radioactivity threat levels. Definitely a recommended addition to add more dynamism to Compounded.

Interested in this game? It's available to play in our board game rentals lounge, or you can purchase it in-store/online.


Tuesday, July 28

Board Games to Get the Party Started (Part 1)

By: Victoria

Bring out the punch bowls, dips, and grilled delicacies! It's summertime and to complement social gatherings of all shapes and sizes, we've rounded up our 20 favourite tabletop games for parties. Since 20 is a lot to digest at once, we will cover half the list today.

To us, party games must work for large groups of people (4 and up), be easy to learn, and above all else, FUN! Bonus points if they can act as an ice-breaker to get people chatting with each other.

The shortlist in no particular order:
  1. Telestrations
  2. The Resistance / Avalon
  3. Epic Spell Wars
  4. Crabs Adjust Humidity
  5. King of New York
  6. Bang!
  7. Ca$h n' Guns
  8. Camel Up!
  9. Spyfall
  10. One Night Ultimate Werewolf

    To be covered in Part 2:
  11. Tsuro
  12. Samurai Spirit
  13. Skull
  14. Red Dragon Inn
  15. Jamaica
  16. Coup
  17. Dixit
  18. Anomia
  19. Coconuts
  20. Geek Out
Read on for more information on each game

Telestrations


Price: $26.95 at 401games.ca or get the 12 Player Party Pack for $3
Number of Players: 4-8 people (up to 12 if playing the Party Pack version)
Demographic: Ages 10+

If Pictionary and Broken Telephone had a baby, it would be Telestrations. Need something to break the ice and get the ball of fun rolling? This game does just that. It's easy to teach, and new players will pick it up in no time. While artistic talent can help, it certainly is not necessary for enjoying the game.

Players will all be assigned their own phrase/word to illustrate. When time is up, players have to pass their flip board (bonus points for a paperless game!) to the next person and that person will then write down the phrase/word they think the picture is trying to communicate. This goes on until the flip boards are return to the original artists. At the end, everyone can get a good laugh at how the drawings and concepts evolved from their original meaning.



It's better to play this non-competitively as a fun group activity which takes the pressure off of non-artistically inclined individuals, however Telestrations does include a variant for score-keeping. 

Resistance/Avalon


Price: $15.95 for both The Resistance and Avalon 
Number of Players: 5-10 people
Demographics: Ages 12+

The Resistance and The Resistance: Avalon are both very similar party games of social deduction. They can be played stand-alone or combined. Through several rounds of strategic voting and rotating mission leaders, players have to figure out who among them are the betrayers/spies. There is light strategy involved, and you'll be suspecting everyone around you in zero time.

Everyone's roles are hidden, but the spies are aware of who the other spies are. Players take turns being the mission leader and can choose who to send on a mission. All players who embark on a mission are then given the chance to secretly vote on if the mission will succeed/fail. If you are a good guy, you obviously want the mission to succeed, however spies want to foil the whole operation. The spies win if they can fail a certain amount of missions. Mission leaders have to be smart about who they trust to go on a mission. Beware! Friendships may break over this game.

Avalon differs not only in theme but also with the added roles included in the game which give it more strategic complexity over The Resistance. Whoever is Merlin will already know who the traitors are and can subtlety drop hints to help the knights figure it out for themselves (without revealing his identity for the assassin). If playing casually, it's also possible to simply ignore the special role effects for merlin/assassin and play Avalon like The Resistance.  

Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre


Price: $23.95 at 401games.ca
Number of Players: 2-6 people
Demographics: Ages 14+

You are in an epic battle to the death against other magic users like Fey Ticklebottom The Enchanter or Jung Jung The Spirit Master. Craft the best spells you can out of the cards in your hand to kill off everyone else! Dark humor paired with comical artwork have made this game a pretty big hit at 401 Games. Certain images can be on the grotesque side so we recommend playing this with youths aged 14 and up.

The game is easy to pick up but there's lots of room for strategy as well. Want to make things more hilarious? We recommend making it mandatory for players to read their spells out loud. Epic Spell Wars just released a second set this year called Rumble at Castle Tentakill. Both sets are standalone but can be combined together for more spell combo possibilities.

Crabs Adjust Humidity



Price: $16.95 at 401games.ca
Number of Players: 4 and up
Demographics: Ages 18+ (fair warning that some cards are quite vulgar and sexually themed)

Look familiar? That's because Crabs Adjust Humidity is a third party knock-off of the infamous Cards Against Humanity. It plays the exact same way and the cards can even be added to the official CAH as an expansion.

Players are dealt a hand of white answer cards and take turns reading black cards that pose a question or a "fill in the blank" statement. Players then play white cards with the most hilarious/outrageous answer possible. Forget about breaking the ice with people, with Crabs Adjust Humidity you are annihilating the ice altogether with a flamethrower. If you are easily offended or dislike potty humor you should steer clear of this game.

King of New York


Price: $36.95 at 401games.ca
Number of Players: 2-6
Demographics: Ages 8+

In King of New York players are larger than life monsters battling for domination of New York City. At it's core this is similar to its predecessor King of Tokyo where players roll to determine how many damage points, energy (currency), health regeneration, and victory points they'll get in a turn. Be the first monster to reach 20 victory points to win while eliminating your opponents!

King of New York adds another layer of strategy by including more places for monsters to occupy outside of the main city (in this case that's Upper/Lower Manhattan) and buildings/military units to destroy. Power-up cards are purchasable using accumulated energy tokens which provide the player with unique abilities and advantages.

Things get chaotic fast when people are destroying buildings left and right and that's where the fun is.

Bang!


Price: $19.95 at 401games.ca
Number if Players: 4-7 players
Demographics: Ages 10+

Ever have the desire to act like you're in the wild west, full of outlaws, renegades and altruistic sheriffs? Then Bang! has got all the western action you need as players conceal their identities (with the exception of the sheriff) as baddies or goodies in a quest to eliminate the opposition.

Players draw cards on their turn and play cards to shoot other players, heal life points, or do other special effects. Outlaws aim to kill the sheriff, the renegade aims to be the last person standing, and the sheriff/deputy need to eliminate all the bad guys.

Full of mind games, deceit and betrayal; Bang! is a great fast-paced game to introduce to casual players. We even stock themed variants of the game such as: The Walking Dead, Halo, and Heroes of the Storm.

Ca$h 'N Gun$


Price: $43.99 at 401games.ca
Number of Players: 4-8 players
Demographics: Ages 8+

Splitting loot among mobsters is hardly ever a clean cut affair. In Ca$h 'n Gun$ you threaten your friends in an attempt to get a bigger piece of the pie. Foam prop guns are included to make you feel even more like a character from The Sopranos. Are your enemies' guns actually loaded with a bullet or are they bluffing to get you to back down from the loot?

This is a fun and fast-paced bluffing game that's very simple to pick up. Players take turns being the "Boss" who gets to dictate the flow of the round and is allowed to tell one person who is pointing a gun at them to point it at someone else. Players have a chance to "chicken" out of a skirmish if there are a lot of guns pointed at them, and will receive a chicken token. Chicken tokens will deduct points at the end a game. The bold players left will then resolve the shooting round. Any guns actually loaded with bullets will wound a player. Wounded players do not get to take any of the loot that round.

Ca$h 'N Guns shines in player interaction so be sure you gather a group of fun people to play with!


Camel Up!

Price: $26.95 at 401games.ca
Number of Players: 2-8 players
Demographics: Ages 8+

Live the excitement of horse racing except with camels! Players bet on which camel will win the race around The Pyramids. If you place your bet early on in the race you have the potential for bigger winnings, but camels are unpredictable! The Pyramid dice shaker determines the movement of the camels, and sometimes camels can end up on top of each other and get carried to the finish line.

Camel Up! is a great game for all ages that doesn't require a whole ton of strategy, and the premise is easy to pick up.

Spyfall

Price: $20.95 at 401games.ca
Number of Players: 3-8 players (best with larger groups)
Demographics: Ages 12+

Another one for the hidden roles genre, Spyfall has quickly become a popular purchase to satisfy the need for a casual game at parties. Players are randomly dealt the same location card with the exception of one, who will get a "spy" card. The spy does not know where they are and must guess that in order to win. To convince others that they are not the spy, players ask questions of other places and give clues as to where their common location is. Say anything that's too specific and the you risk the spy figuring out where they are. Say anything that's too vague and everyone else may think you're the spy.

The spy can also be questioned by other players, and if caught on the spot they will have to bluff convincingly enough to fly under the radar.

After a round, players can accuse anyone of being the spy. If majority agrees, then that player flips their secret card over to reveal their role. If it was the spy, the other players win. If an innocent person is accused, then the spy wins. The spy can also take a guess at any time as to the location of that round and if they are right, they win.


One Night Ultimate Werewolf


Price: $20.95 at 401games.ca
Number of Players: 3-10 players (best with larger groups)
Demographics: Ages 10+

One Night Ultimate Werewolf repackages the classic Werewolf/Mafia style game and condenses all the action into a single night. Thus turning it into more of a psuedo co-operative game where players have to figure out who the werewolves are based off of the various player actions taken last night. Instead of lynching someone every round like in the classic version, players pool information and describe what they did as their role to convince others they AREN'T the werewolf.

Beware! Anyone could be lying, and groups of people could be conspiring to lie together. Players are all dealt their secret roles at the beginning of the game before going to sleep, and each role is woken up in order and takes their action. After their turn players close their eyes and don't touch their cards again. It's highly recommended that the designated narrator/game master be the only one to move/switch/reveal cards for players so other people can't tell who you are simply by your movement (everyone else has their eyes closed).

New players will quickly get the hang of the game after a few rounds. You can also download the handy app (with different narrator voices) to narrate the game and set the mood with background music.